This is one way in which Kixeye 'plays the house' as this option typically will see players using more Shiny than they would otherwise choose to if they had the more standard 'X amount of Shiny = a Y amount of resource' option. Of course, it can be used to speed up building and unit production, but instead of a fixed conversion between Shiny and the game's soft currencies, your only option is to fill up your storage containers 100 percent. The key difference is that the game's single hard currency (Shiny) is used in a much more direct way that say, gems in Clash of Clans. Looking at the game through the lens of our Monetizer process reveals a subtly different economy to other mobile strategy titles.
In turn, other players can attack your base, stealing your resources and decreasing your medal status if they're successful. These are either pre-set levels in the single player mode or the bases of other players in the multiplayer mode. In one element, you slowly build up your base, levelling up your town hall to enable quicker resource collection and better defences, as well as training the monster army you use to attack other bases. The title offers familiar gameplay for strategy fans.
Given its position as the inspiration for games like Clash of Clans, the mobile release of Kixeye's Facebook hit Backyard Monsters: Unleashed has been closely watched.Īfter all, in various forms, it's been in development for over a year before finally being launched on iOS as a standalone game (without any link to the Facebook version) on 30 October 2013.